P2L/Opt. Roll System

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P2L & Optional Roll

In this server, we run off a strict policy regarding physical action, in the sense that whenever your character, or someone else’s character makes a physical action against you or someone else, we expect players to use a certain format to act the situation out.

 The format we use is P2L (Play to Lose), with optional rolling, in permitted circumstances. Examples of this format will be posted below.

 A unit stops a citizen, detaining them.
The citizen is told to get against the wall, where in which they do so. The officer then ties the man, speaking to him as he does, allowing the citizen to react. As this is happening, the player being detained is not resisting, resulting in a P2L encounter. The player would then be searched, and the unit would take appropriate action depending on the circumstance. 

This document will be updated whenever necessary, and players are expected to check this information for further updates. 

        Combat Rules

  1. Shotcopping (The act of going out of your way to kill UCA without a valid reason other than ‘hurr me kill cp’.) must go through Bender FIRST. Infractions regarding this rule will result in punishment that is up to the discretion of administration.
  2. If rolling is enacted, all parties involved must agree to the decision. Rolling will not be used if every party does not accept the terms. Forcing rolls on another player(s) will result in punishment to an administrator’s discretion.
  3. Powergaming is not to be forced onto a player. If someone is acted upon during P2L, players are expected to allow the person(s) to react in a manner that they so choose.

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